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7+ years crafting mobile games and digital products.
From indie prototypes to published titles with global publishers.
I'm a Unity Game Developer & Software Engineer with a passion for building engaging mobile games and digital products. Over the past 7+ years, I've worn many hats, from indie developer and co-founder to full-stack engineer.
I've published multiple titles on Google Play & App Store in partnership with Lion Studios (AppLovin), one of the world's leading hyper-casual game publishers. My expertise spans the entire game development lifecycle: prototyping, architecture design, performance optimization, ad integration, and live operations.
Before game development, I built web applications and mobile apps as a freelance developer, which gave me a strong foundation in full-stack development and client-facing work.
Games and applications I've built, published, and shipped to real users worldwide.
Color-matching puzzle soft-launched with Lion Studios. Strategically arrange buses to board matching passengers against the clock.
Hybrid-casual puzzle soft-launched with Lion Studios. Sort colored bottles into matching trucks to clear the rows.
Satisfying packing puzzle soft-launched with Lion Studios. Manage conveyor belts to correctly label and pack products into complex box shapes.
Mobile action strategy game with merge mechanics, tank collection, and PvE battles.
Vibrant color-sorting puzzle game. Match queued passengers to buses of the same color to untangle complex traffic blocks.
Advanced mobile rendering showcase. Batched 456 animated Skinned Mesh characters into just 6 draw calls utilizing GPU Instancing, custom MatCap shaders, and physics optimizations.
Action-survival prototype showcasing advanced URP rendering techniques (custom depth testing for occluded objects), animation rigging, and custom enemy AI behaviors.
Mini-game clone developed to explore AI behaviors. Showcases high-performance NavMesh Agent navigation and pathfinding mechanics.
Hybrid-casual puzzle game soft-launched with Lion Studios. Features grid-based pathfinding mechanics where players strategically navigate buses to designated exits while managing passenger queues.
First-person survival prototype featuring advanced gameplay systems. Showcases comprehensive mechanics for inventory management, crafting, looting, and responsive weapon animations within a custom environment.
Physics-based puzzle game featuring dynamic rope mechanics. Players manipulate color-coded jelly tiles and solve complex knot puzzles utilizing Obi Rope for realistic physical simulations.
Multiplayer game prototype built with Mirror Networking. Features real-time state synchronization and authoritative server architecture.
Complete recreation of the popular hyper-casual game. Developed to explore AI opponent behavior, procedural level generation, and robust input systems.
Stealth mechanics prototype featuring intelligent AI patrol systems, dynamic detection zones, and custom player movement controllers.
Time-management logistics puzzle game featuring dynamic seating arrangement mechanics. Players strategically sort passengers to optimize routing and drop-off efficiency.
Real-time mesh destruction prototype. Dynamically shatters wall meshes and applies directional physics based on impact locations.
Currently open to full-time positions, contract work, and relocation opportunities.