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Hi, I'm Oğuzhan Oğuz

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7+ years crafting mobile games and digital products.
From indie prototypes to published titles with global publishers.

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Turning Ideas Into
Playable Experiences

Oğuzhan Oğuz
Istanbul, Turkey

I'm a Unity Game Developer & Software Engineer with a passion for building engaging mobile games and digital products. Over the past 7+ years, I've worn many hats — from indie developer and co-founder to full-stack engineer.

I've published multiple titles on Google Play & App Store in partnership with Lion Studios (AppLovin), one of the world's leading hyper-casual game publishers. My expertise spans the entire game development lifecycle: prototyping, architecture design, performance optimization, ad integration, and live operations.

Before game development, I built web applications and mobile apps as a freelance developer, which gave me a strong foundation in full-stack development and client-facing work.

7+ Years Experience
13+ Published Games
2 Platforms
1 Global Publisher

Professional
Experience

Doro Games

Co-Founder & Lead Game Developer
2022 – Present
  • Co-founded a mobile game studio focused on hyper-casual and hybrid-casual games
  • Published 13+ titles on Google Play & App Store in partnership with Lion Studios (AppLovin)
  • Led development lifecycle from concept through prototype to publisher testing and soft launch
  • Architected scalable game systems using SOLID principles and clean architecture patterns
  • Integrated ad mediation (AdMob, IronSource, MAX), analytics (Firebase), and remote config
  • Optimized performance for low-end devices, maintaining 60fps with efficient draw call management
UnityC#Lion Studios vContainer ZenjectFirebaseClean Architecture

Mai Games

Game Developer
2023 – 2024
  • Developed mobile games from concept to prototype for publisher testing
  • Implemented core gameplay mechanics, UI systems, and progression loops
  • Worked closely with game designers and artists in an agile team environment
  • Handled performance profiling and optimization for target device specifications
UnityC#Mobile Agile

Holex Games

Unity Game Developer
2019 – 2022
  • Built 15+ game prototypes exploring different genres, mechanics, and art pipelines
  • Gained deep expertise in Unity engine internals through hands-on R&D: rendering, physics, animation, networking (Mirror)
  • Self-directed learning of shader optimization, draw call reduction, and performance profiling
UnityC#R&D MirrorShader Graph

Mamut Teknoloji

Full-Stack Developer
2018 – 2019
  • Built and maintained client-facing web applications and internal business tools
  • Developed responsive frontends and server-side logic for multiple client projects
  • Managed databases, deployments, and client communication independently
JavaScriptPHPHTML/CSS MySQL

Softage Yazılım A.Ş.

Mobile Application Developer
2018
  • Developed the company's cross-platform mobile application using Vue.js and Ionic Framework
  • Integrated with .NET backend services via REST APIs hosted on AWS
  • Implemented responsive UI components and optimized mobile performance
Vue.jsIonic.NET REST APIAWS

Freelance

Web Developer & Software Consultant
2013 – 2018
  • Delivered 10+ web projects for local businesses including e-commerce sites and CMS solutions
  • Built native Android applications and automation tools using Java and Python
  • Managed end-to-end project delivery: client consultation, development, deployment, and support
PHPJavaPython AndroidJavaScriptMySQL

Featured
Projects

Games and applications I've built, published, and shipped to real users worldwide.

Bus Stop

Color-matching puzzle soft-launched with Lion Studios. Strategically arrange buses to board matching passengers against the clock.

UnityC#PuzzleLion Studios

Load The Truck

Hybrid-casual puzzle soft-launched with Lion Studios. Sort colored bottles into matching trucks to clear the rows.

UnityC#Obi RopeLion StudiosGoogle PlayApp Store
Pack The Products

Pack The Products

Satisfying packing puzzle soft-launched with Lion Studios. Manage conveyor belts to correctly label and pack products into complex box shapes.

UnityC#Lion StudiosGoogle Play
Merge Battle: Tanks & Drones

Merge Battle: Tanks & Drones

Mobile action strategy game with merge mechanics, tank collection, and PvE battles.

UnityC#Holex GamesGoogle Play
Bus Transit

Bus Transit

Vibrant color-sorting puzzle game. Match queued passengers to buses of the same color to untangle complex traffic blocks.

UnityC#PuzzleGoogle Play
Draw Call Optimization

Draw Call Optimization

Advanced mobile rendering showcase. Batched 456 animated Skinned Mesh characters into just 6 draw calls utilizing GPU Instancing, custom MatCap shaders, and physics optimizations.

UnityGPU InstancingShadersOptimization
Zombie Hunter

Zombie Hunter

Action-survival prototype showcasing advanced URP rendering techniques (custom depth testing for occluded objects), animation rigging, and custom enemy AI behaviors.

UnityURPAnimationAI
Traffic Thief Clone

Traffic Thief Clone

Mini-game clone developed to explore AI behaviors. Showcases high-performance NavMesh Agent navigation and pathfinding mechanics.

UnityC#AINavMesh

Bus Color Out

Hybrid-casual puzzle game soft-launched with Lion Studios. Features grid-based pathfinding mechanics where players strategically navigate buses to designated exits while managing passenger queues.

UnityC#PathfindingLion Studios
Codename: Zombie

Codename: Zombie

First-person survival prototype featuring advanced gameplay systems. Showcases comprehensive mechanics for inventory management, crafting, looting, and responsive weapon animations within a custom environment.

UnityC#FPSSystems Design
Blast Ropes

Blast Ropes

Physics-based puzzle game featuring dynamic rope mechanics. Players manipulate color-coded jelly tiles and solve complex knot puzzles utilizing Obi Rope for realistic physical simulations.

UnityC#Obi RopePhysics
Mirror Networking

Unity Networking (Mirror)

Multiplayer game prototype built with Mirror Networking. Features real-time state synchronization and authoritative server architecture.

UnityMirrorMultiplayerNetcode
Bridge Race Clone

Bridge Race Clone

Complete recreation of the popular hyper-casual game. Developed to explore AI opponent behavior, procedural level generation, and robust input systems.

UnityC#Hyper-CasualAI
Thief Game

Thief Game Demo

Stealth mechanics prototype featuring intelligent AI patrol systems, dynamic detection zones, and custom player movement controllers.

UnityC#AIStealth
Next Stop

Next Stop

Time-management logistics puzzle game featuring dynamic seating arrangement mechanics. Players strategically sort passengers to optimize routing and drop-off efficiency.

UnityC#PuzzleStrategy
Wall Destruction Demo

Wall Destruction Demo

Real-time mesh destruction prototype. Dynamically shatters wall meshes and applies directional physics based on impact locations.

UnityC#PhysicsMesh Manipulation

Tech Stack &
Expertise

Game Development

Unity EngineC#vContainerZenject Mirror NetworkingShader GraphDOTween AddressablesUI ToolkitProBuilder

Mobile Development

Android SDKiOS BuildFirebase IonicAdMobAnalytics Remote ConfigApp Store Publishing

Web Development

JavaScriptVue.jsPHP JavaPythonMySQL REST APIHTML/CSS

Tools & Practices

Git & GitHubVS CodeRider JiraFigmaSOLID Clean ArchitectureDesign Patterns Performance ProfilingCI/CD

Let's Work
Together

Currently open to full-time positions, contract work, and relocation opportunities.

Open to relocation